❖ At The Movies ❖

I'm about to head out to watch the new Quentin Tarantino movie. Two weeks late, because someone decided in their infinite wisdom that staggering a release by country is a thing you do in 2019. πŸ˜’

I'm pretty excited. I wanted to make a concerted effort to watch more movies in the theater this year, but I haven't managed to do it for various reasons. So this will be only the second original film I've seen in the theater this year. ( I've seen all the Marvel ones, natch.) The other one was Vox Lux, which I enjoyed.

I couldn't escape some of the negative reactions online. Yes, obviously there are problems with Tarantino movies. I will most likely write something about them tomorrow.

But tonight I'm going to the movies, get some popcorn, maybe a beer, and watch $90 million arthouse trash.

I think that's pretty cool.

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❖ Mystery Tease 01 ❖

I'm trying to get better at the whole self-promotion thing, so here's the first tease of something that might become a thing some time in the future.

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❖ Top 5 Moments In History ❖

Okay, I've been thinking about this, and here they are: The Top 5 moments in all of history.

5. The Invention Of The Wheel. A biggie, right off the bat. What a moment. Gave us all kinds of stuff: e-scooters, the hamster wheel, you name it! What a moment.
4. The Big Bang Boom! Bet all y'all had that 1, right? Yeah, it's the all-time first moment, buuuut, it's a bit flashy to be number 1, don't you think?
3. Guttenberg As in Steve.
2. Bacon.
1. That time I found a fiver at 3am, went to Mackie D, got a cheeseburger and they put an extra slice of cheese on there. Fucking A.

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❖ N00Lyn3 ❖

I'll do a longer post-mortem once I've regenerated. You can download the thing over at itch.io.

Windows only, at the moment. Sorry. (Again, tired.)

It's a weird one for me, because it's purely based in mechanics. I feel my stuff is best when it's defined by mood, so I have no idea if this thing is working or not. Do tell me, if you think it sucks. Or rocks. Or sucks rocks. Definitely tell me if it sucks rocks.

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❖ N00Lyn3 Postmortem ❖

I'm honestly not sure how to feel about this game, now that I've had a day or two to think about it.

On the one hand, it's the first game related thing I've finished from top to bottom in a while. It's pretty much the idea I came up with on Friday, which in itself is sort of weird for me. I usually tend to move farther and farther away from the initial concept as I develop games. This time everything just clicked.

On the other hand, it's a total departure from my current creative output. My stuff has become more abstract as time went on, and I'm pleased with that. I am much less interested in plot and mechanics; instead I care about mood and making people feel something (weird). This game has none of that. It's a purely mechanical exercise.

I feel good about the process, though. I've been noodling on an engine these past couple of weeks, and as a result, I felt much more secure in what I was doing. I didn't hit any big roadblocks and my frustration was kept to a minimum. Not that I didn't have any problems, but at no point did I feel that it was impossible to produce the game I wanted to make, which was a first.

That one problem with the Windows High DPI thing was messed up, though. I made a note to work around that in the future. (Honestly, my insistence to use non-standard aspect ratios is partly at fault here.) Also that whole "let's have a different main function just for Windows" is still bonkers.

I wrote in my shorter post that I might port this to the iPhone, and while the idea is still not 100% dead, it won't happen anytime soon. Again, the process felt good, so I think I will actually try to tackle one of my long gestating ideas now. No, not that one. It's something I haven't talked about yet. Or at the very least build some prototypes for it. See how far I can get it in, oh, let's say, six months. Then re-evaluate.

The journey is the destination and all that.

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❖ Gmtk 2019 Update 2 ❖

Suck on that, fake Ron Howard: It's noon(ish) and I have a playable prototype! πŸŽ‰


Now all I have to do is make it fun...

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❖ Gmtk 2019 Update 3 ❖

I do get to finish the game on Sunday. Yay, me.

Because everything took way longer than expected (as usual) I've decided against any (semi)cool graphics that I might've done otherwise. Barebones, primary colors it is. I need to finish the gameplay and add some music, at least.

I think it's actually a decent idea that I might explore further. I think I accidentally stumbled onto a thing that I could use to check out Swift again, because it feels very well suited to the phone form factor. We'll see.

For now, onwards!

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❖ Gmtk 2019 Update 1 ❖

The theme is `Only One`.

I brainstormed an idea last night and it turned out that it works best in 2D. So I'm not using Unity (too much bloat for 2D) and instead going for a "SFML/C++" thing. I should have a workable prototype by noon, if everything works out the way I want it to.

(Ron Howard voice, noon: It didn't.)

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❖ Gamemakers Toolkit Jam ❖

So I'm doing this for the next two days:

Game Maker's Toolkit Logo.png

It's been a while since I've jammed something, what with the kids and all.

I feel woefully underprepared, but super motivated. I don't know how much I'll post about it during the jam, but there will be a post-mortem, for sure. I probably won't be able to work on the game on Sunday, so I expect to build something really, really small. Probably just a single joke.

The plan is to Unity/Blender/Garageband, since those are the tools I'm most familiar with. If the theme is something I can work with in a text based game, I'll skip Unity/Blender and go straight to "C++" on the command line.

I don't think I'll stream anything, but if I do, I am on twitch and discord as peter_sc#4892.

Let's Rock.gif
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❖ 10 ❖

My terminal windows are set in 11 point SF Mono Regular now. I used to have it set to 10 point, but I find it slightly harder to make out now. I guess that's called getting older? I think I'm okay with that. Sort of.

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❖ C++ Filesystem Woes ❖

It's 2019 and I have to jump through an insane amount of hoops to get basic filesystem support in C++.

I'm using Boost now, even though I like to avoid pulling in frameworks whenever possible, but the support in llvm on macOS is not there yet. I could use the one provided in the Xcode 11 Beta, but I also try to avoid beta software. (I'm reasonable conservative when it comes to my tools.) I could install a newer version from homebrew, of course, but that's also a hassle. How anyone thought it would be a good idea to wait, oh, thirty years(!) to add fs support to a systems language, is beyond me.

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❖ Posting Videos ❖

I wanted to post a YouTubeℒ️ video and then remembered that there's probably some sort of tracker attached to it, so now I will have to investigate that.

Trackers are garbage.

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❖ Timed Exclusive ❖

BREAKING: The Steam Launcher is now an Epic Store timed exclusive on PC.

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❖ Spreadsheet Lane ❖

I’ve just read this piece by Steven Levy on the early days of the spreadsheet. It was written when spreadsheets were brand new and offers a fascinating glimpse into the past. The conclusion caught my eye:

β€œFortunately, few would argue that all relations between people can be quantified and manipulated by formulas. Of human behavior, no faultless assumptions – and so no perfect model β€” can be made.”

Thirty years on, and a bunch of very smart people are having a run at doing exactly that. Tech world got way too high on its own supply.

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❖ Webdesign Rules ❖

Only use Javascript if CSS is not sufficient.

Only use CSS if HTML is not sufficient.

Only use HTML if plain text is not sufficient.

Use plain text.